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Sucker for cuteness

You know the writing for your otome game is going well when you start wanting to hug your own characters... Eh-heh.

I have been sick all week, and can't spend much time looking at screens without a headache, but find using my DS Lite is just fine. So I played English-patched versions of Tokimeki Memorial: Girl's Side and Tokimeki Memorial: Girls Side 2. For research purposes :P Man, they've stumbled on a setup that will basically make them money for many years to come. They pretty much just swapped out the character graphics and dialogue of the first game with that of the second, retaining all the same gameplay and mostly the same interface. And it works.

Tempted to buy the Japanese versions because I'm reinforcing a lot of the spoken language playing these, even though I get to cheat with the translated text. The patch can't successfully replace all kanji though, so I've definitely been reinforcing the kanji for 'left' and 'right' a whole lot in the chocolate making mini game...

I get excited about little details too, like discovering that the Japanese use the loan word for 'mitochondria' but they have their own word for 'chloroplast'. Makes sense given mitochondria were discovered more recently than the latter.

Although this game makes me wish I had fancy art skills, as I want fanart of my favourite star-gazing megane. I'm going to channel some of his adorkable vibe for one of my characters, mwahahahahahah!

High school settings are so annoying, though. I mean, great structure for a game, but MEH. Going to high school once was enough for me. Definitely prefer games that cover other aspects of life. Or other universes. I want my escapism to be as escape-y as possible! If I'm going to relive high school, it should be on a space station run by humans cut off from Earth temporarily who have to negotiate regularly with the local aliens to keep their supplies of raw minerals going. Hmmm, maybe that should be my next setting.

I'm definitely more a visual novel person than a sim person. If I'm going to play through multiple scenarios, I want very different stories, not the same stat-grinding interspersed with occasional CG to differentiate the experience.

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( 3 comments — Leave a comment )
Feb. 11th, 2013 11:13 am (UTC)
I thought about getting those games in Japanese for the reading practice but I just thought they'd be too hard. My impression is you need to understand a lot of dialogue quite well to respond appropriately in the game? I haven't tried an English version so I don't know the story or how they work...?
Feb. 11th, 2013 11:39 am (UTC)
I think they would be quite difficult for reading as they use a large variety of kanji, without furigana (from what I've seen). Although if you already know a lot of the root characters you might find it fairly easy to look up the ones you don't know? (I'm not that advanced)

Although I imagine you'd find if you were listening with the voices turned on that it'd not be too tricky to piece together from the two inputs? I'm finding it is helping me get used to grammatical structure, for example I never realised that "suki desu, ore" (too lazy for hirigana :P) in casual speech was as legitimate as "ore wa, suki desu" for example (My Japanese is very piecemeal... :P) I thought the speaker would always come in front of a sentence, but nooooooo.

The Tokimeki Girls' Side games have a single plotline (going through the final three years of highschool) but the events that occur over the three years are different depending on your stats and each friendship/relationship you can cultivate has at least two endings, usually just "you didn't do well enough and do not remain friends/date after highschool" and "good end, friends forever" versions.

There's three main gameplay elements:
1. Dialogue with characters, with three choices for each response you give to questions characters ask you from time to time.

2. Time planner - you choose what your character will do with her leisure time each week, such as participating in school club activities, preparing for the Culture Festival, playing with friends, going out shopping, etc. etc. And these choices slowly change your stats (Intelligence, Fitness, Style etc) that alter the outcome of things you try and do in the game, and also alter how other students react to you and who will become friends with you.

3. Mini-games that occur a few times a year, like mini games you can play during the annual Sports Festival, or the chocolate-making mini-game I mentioned earlier where you make homemade chocolate for Valentine's Day.

I've found it quite relaxing! And as I said, good for learning (mostly casual, some formal) spoken Japanese.

It amuses me that I currently only recognise the kanji for left and right as "man falling over a box" and "man falling over an open box" :P But seeing them regularly has really helped reinforce things. I wish there were more mini-games out there for learning kanji! (Well, there are, but they're all in Japanese on the Nintendo DS as far as I can see... I need to speak it better before I can get the benefit of games like that).
Feb. 16th, 2013 06:11 pm (UTC)
The Fire Emblem Series is one huge Strategy Role Playing Otome Game for me.

Hmmm, maybe that should be my next setting.

Sounds good to me! :)

I'm definitely more a visual novel person than a sim person.

Have you played any of the following:
Heavy Rain (PS3)
Hotel Dusk (Nintendo DS)
Back to the Future: The Game (Multi Platform)

These might not be bad for, you know, research. :)
( 3 comments — Leave a comment )